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Fant scaling = normal Bicubic?

Thank you very much such a detailed explanation!!

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Fant scaling = normal Bicubic?

I don't know where there's any online info about it, but it's similar to mip-mapping.Basically with mip mapping you take an initial pow2 texture and repeatedly minify it via bilinear, caching those...

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Fant scaling = normal Bicubic?

Where can I find information about the Fant scaling algoritm? Is it the same as a normal bicubic resizing in Photoshop?Thanks in advance.

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